Miro Chronicles — Graphic Novel Part Two

A full-color middle-grade science-fiction eco-adventure. 


The Clues Are Calling. The Code Must Be Cracked. 


Being a kid in 2401 is no walk in the park—especially for eleven-year-old Jimmy Aster the Fourth. At the prestigious Aster Academy on Planet Miro, students must master advanced technology, survive the planet's unpredictable wilderness, and learn to bond with extraordinary animal companions through the mysterious energy known as Orra. 


Jimmy’s dad, a leading environmental scientist, is still missing, and the clues are beginning to point somewhere they shouldn’t. As Jimmy and his loyal otter companion Otto follow the trail deeper into Miro’s wilderness with their friends, they uncover hidden outposts, strange signals, and a growing threat.


Now Jimmy must crack a code that may hold the key to his dad’s disappearance—before it’s too late.


Perfect for readers ages 9–12 who love animal companions, science fiction, mysteries, and fast-paced adventures with heart.


Formats

Hardcover, Paperback, eBook 

Readers

Ages 9–12

Middle-Grade Science Fiction 

Series

Part 2 of Miro Chronicles: The Graphic Novel 

See Inside the Graphic Novel

Take a sneak peek  and discover where the adventure continues! 

Watch the Book Trailer

 

Watch. Explore. Believe.


New to Miro?

Discover where Jimmy's adventure begins in Miro Chronicles: The Graphic Novel — Part One.